Adotiln Darkeyes
Character Name
Rogue/Bloodline (vampire) Human
Class Race
7/2 M 18 Male
Level Size Age Gender
Kent Wayson  
Player
Lawful Neutral ?
Alignment Deity
6' 2" 180 black black
Height Weight Eyes Hair
36,000+
Experience Points
Ability Score Mod Temp
Score
Temp
Mod
STR 16 +3 20 +5  
DEX 18 +4 20 +5  
CON 16 +3    
INT 14 +2    
WIS 9 -1    
CHA 14 +2    
 
 
 
 
HP  53
WOUNDS  
ACTION POINTS  7
RESISTANCE  Cold 5 / Elec 5
SPEED  30' / 60' Fly (boots)
  Total   Dex   Misc   Temp
INIT +9 = +5 + +4 +  
Saving Throws Total   Base   Abil   Feat   Vest
FORTITUDE +8 = +2 + +3 + +1 + +2
REFLEX +13 = +5 + +5 + +1 + +2
against Traps +15   Trapsense +2
WILL +4 = +2 + -1 + +1 + +2
Attack Bonuses 1st 2nd 3rd 4th   Abil Misc
MELEE +5         +3 0
RANGED +5         +5 0
  -- Feats --  
  Total   Base   Armor   Dex   Natural   Ring   Dodge   LoH   Temp
ARMOR CLASS 26 = 10 + +6 + +5 + +2 + +1 + +1 + +1 +      +4 AC against Attacks of Opportunity (Mobility feat)
against Traps 28    Trapsense +2
TOUCH 18 = 10 + -- + +5 + -- + +1 + +1 + +1 +  
against Traps 20    Trapsense +2
FLAT-FOOTED 21 = 10 + +6 + -- + +2 + +1 + +1 + +1 +      Can't be flat-footed
against Traps 23    Trapsense +2
Weapons
Total Attack Bonus Damage Critical Range Weight Type Special Properties
+1 Flaming Burst silver Short Sword +11/0/0/0 1d6+1d6+5 19-20x2   2.0 Piercing Flaming Burst (1d6 fire, plus 1d10 fire on a critical); silver = -1 to damage
+1 Frost Dagger +11/0/0/0 1d4+1d6+4 19-20x2   1.0 Piercing Frost
+1 Rapier +11/0/0/0 1d6+4 18-20x2   2.0 Piercing  
Light Crossbow +1 +11/0/0/0 1d8+1 19-20x2 80' 4.0 Piercing  
 - Sleep bolts (1) +11/0/0/0           DC 11 Will save or target falls asleep; don't do damage
Heavy Crossbow +10/0/0/0 1d10 19-20x2 120' n/a Piercing in Bag of Holding
+1 Strength Shortbow (+3 Str) +11/0/0/0 1d6+4 20x3 60' 2.0 Piercing  
Armor
Type Armor Bonus Max Dex Bonus Check Penalty Spell Fail Speed Weight Special Properties
Mithril Chain Shirt +2 Light +6 +6 -1 20% 30 ft. 12.5 lbs.

Skills Ability Armor Check
Penalty
Tot
Mod
Abil
Mod
Ranks Note  
Balance DEX +15 +16 +5 9 +2 synergy from Tumble
Bluff CHA +12 +2 10  
 - Vampires   +14     +2 from Bloodline (level 5)
Climb STR +13 +14 +5 7 +2 from Bloodline (level 1)
Diplomacy CHA +11 +2 7 +2 synergy from Bluff
 - Vampires   +13     +2 synergy from Bluff; +2 from Bloodline (level 5)
Disable Device INT +14 +2 10 +2 circumstance bonus from masterwork thieve's tools
Gather Info. - Vampires CHA +4 +2 - +2 from Bloodline (level 5)
Intimidate CHA +13 +2 9 +2 synergy from Bluff
 - Vampires   +15     +2 synergy from Bluff; +2 from Bloodline (level 5)
Jump STR +13 +14 +5 7 +2 synergy from Tumble
Open Lock DEX +17 +5 10 +2 circumstance bonus from masterwork thieve's tools
Perception WIS +9 -1 10
Perform - Vampires CHA +4 +2 - +2 from Bloodline (level 5)
Search INT +14 +2 10 +2 from Bloodline (level 7)
 - for Traps + secret doors   +19     +5 from Goggles of Minute Seeing
Sleight of Hand DEX +7 +8 +5 1 +2 synergy from Bluff
Sneak DEX +22 +23 +5 10 +3 from Stealthy (Bloodline level 2); +5 from Cloak of Elvenkind
Tumble DEX +16 +17 +5 10 +2 synergy from Jump

Feats / Abilities Languages
TOD'S HIGH-POWERED OPTION: 1 feat each level, except stat-bump levels. Common
Human bonus feat Dodge +1 to AC (Tod's House Rule) Elven
1st level Luck of Heroes +1 to all Saving Throws, plus +1 to AC Dwarven
2nd level Mobility +4 to AC against Attacks of Opportunity
3rd level Improved Initiative +4 on Initiative checks
5th level Combat Reflexes Additional Attack of Opportunity = to DEX mod; can make AoO when flat-footed
6th level Two Weapon Fighting -2 but an extra attack
7th level Vexing Flanker Flanks give +4 to attack instead of +2
9th level Spring Attack Move, attack, and move, with no Attacks of Opportunity from target
FUTURE FEATS: Adaptive Flanker. Combat Expertise? Some Eberron-y Action Point booster feat?
Rog1 Trapfinding
Rog7 Sneak Attack +4d6
Rog2 Evasion Take no damage on a successful Reflex saving throw
Rog4 Uncanny Dodge Retains Dexterity bonus to AC (if any) even if caught flat-footed or struck by an invisible attacker
Rog6 Trap Sense +2 +2 bonus on Reflex saves made to avoid traps and a +2 dodge bonus to AC against attacks made by traps
Bloodline1 +2 to Climb  
Bloodline2 Stealthy +3 to Sneak (house rule)
Bloodline3 +1 to Strength  
Bloodline4 Resistance to Cold +5 (Ex)  
Bloodline5 Vampire Affinity +2 Bonus to Bluff, Diplomacy, Gather Information, Intimidate, and Perform checks when interacting with vampires
Bloodline6 Natural Armor +1 from Bloodline (level 6)
Bloodline7 +2 to Search  
Bloodline8 Resistance to Electricity +5 (Ex)  
Bloodline9 +1 to Charisma  

Gear Encumbrance
Item Qty Wt
Alchemist's Fire 5 5.0
Amulet of Natural Armor +1 1 1.0
Bag of Holding, type III 1 35.0
Portable Hole 1 0.0
Belt of Giant Strength +4 1 0.0
Brooch of Shielding (14 hp used up) 1 0.0
10' chain; 10 hour Rope Trick; in Bag of Holding 1 n/a
Cloak of Elvenkind 1 1.0
Gloves of Dexterity +2 1 0.0
Goggles of Minute Seeing 1 0.0
Holy Symbol, silver 2 2.0
Holy Water 5 5.0
Masterwork Thieve's Tools 1 2.0
Potion - Alter Self 1 0.0
masterwork Potion Belt 1 1.0?
Potion - Hiding 1 0.0
Potion - Water Breathing; in Bag of Holding 1 n/a
Quiver with 20 arrows 1 3.0
Ring of Feather Falling 1 0.0
Slippers of Spider Climbing 1 0.0
Vest of Resistance +2 1 0.0
Winged Boots 1 1.0
magic Scaffolding (1/day, 30 min., 8x3 top, 10' high); in Bag of Holding 1 n/a
Folding Boat; in Bag of Holding 1 n/a
Decorative Masks (100 gp each); in Bag of Holding 1 n/a
Total Weight (includes weapons & armor) 79.5
1 - 133 134 - 266 267 - 400
Light Load Medium Load Heavy Load
400 800 2000
Lift Over Head Lift Off Ground Push or Drag