Feats / Abilities |
Languages |
TOD'S HIGH-POWERED OPTION: 1 feat each level, except stat-bump levels. |
Common |
Human bonus feat |
Dodge |
+1 to AC (Tod's House Rule) |
Elven |
1st level |
Luck of Heroes |
+1 to all Saving Throws, plus +1 to AC |
Dwarven |
2nd level |
Mobility |
+4 to AC against Attacks of Opportunity |
3rd level |
Improved Initiative |
+4 on Initiative checks |
5th level |
Combat Reflexes |
Additional Attack of Opportunity = to DEX mod; can make AoO when flat-footed |
6th level |
Two Weapon Fighting |
-2 but an extra attack |
7th level |
Vexing Flanker |
Flanks give +4 to attack instead of +2 |
9th level |
Spring Attack |
Move, attack, and move, with no Attacks of Opportunity from target |
FUTURE FEATS: |
Adaptive Flanker. Combat Expertise? Some Eberron-y Action Point booster feat? |
Rog1 |
Trapfinding |
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Rog7 |
Sneak Attack +4d6 |
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Rog2 |
Evasion |
Take no damage on a successful Reflex saving throw |
Rog4 |
Uncanny Dodge |
Retains Dexterity bonus to AC (if any) even if caught flat-footed or struck by an invisible attacker |
Rog6 |
Trap Sense +2 |
+2 bonus on Reflex saves made to avoid traps and a +2 dodge bonus to AC against attacks made by traps |
Bloodline1 |
+2 to Climb |
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Bloodline2 |
Stealthy |
+3 to Sneak (house rule) |
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Bloodline3 |
+1 to Strength |
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Bloodline4 |
Resistance to Cold +5 (Ex) |
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Bloodline5 |
Vampire Affinity +2 |
Bonus to Bluff, Diplomacy, Gather Information, Intimidate, and Perform checks when interacting with vampires |
Bloodline6 |
Natural Armor +1 |
from Bloodline (level 6) |
Bloodline7 |
+2 to Search |
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Bloodline8 |
Resistance to Electricity +5 (Ex) |
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Bloodline9 |
+1 to Charisma |
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