Rust Bag of Tricks; 10 per week
RollAnimal
01-30WOLVERINEMedium Animal
 Hit Dice:3d8+15 (28 hp; 34 when Raging)
 Initiative:+2
 Speed:30 ft. (6 squares), burrow 10 ft., climb 10 ft.
 Armor Class:14 (+2 Dex, +2 natural), touch 12, flat-footed 12; 12/10/10 when Raging
 Base Attack/Grapple:+2/+4 (+4/+6 when Raging)
 Attack:Claw +4 melee (1d4+2); +6 melee (1d4+4 when Raging)
 Full Attack:2 claws +4 melee (1d4+2) and bite -1 melee (1d6+1); +6 (1d4+4) and bite +1 (1d6+2) when Raging
 Space/Reach:5 ft./5 ft.
 Special Attacks:Rage
 Special Qualities:Low-light vision, scent
 Saves:Fort +7 (+9 when Raging), Ref +5, Will +2
 Abilities:Str 14 (18 when Raging), Dex 15, Con 19 (23 when Raging), Int 2, Wis 12, Cha 10
 Skills:Climb +10 (+12 when Raging), Listen +6, Spot +6
 Feats:Alertness, Toughness, TrackB
 Rage (Ex): A wolverine that takes damage in combat flies into a berserk rage on its next turn, clawing and biting madly until either it or its opponent is dead. It gains +4 to Strength, +4 to Constitution, and -2 to Armor Class. The creature cannot end its rage voluntarily.
 Skills: Wolverines have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened.
  
31-60WOLFMedium Animal
 Hit Dice:2d8+4 (13 hp)
 Initiative:+2
 Speed:50 ft. (10 squares)
 Armor Class:14 (+2 Dex, +2 natural), touch 12, flat-footed 12
 Base Attack/Grapple:+1/+2
 Attack:Bite +3 melee (1d6+1)
 Full Attack:Bite +3 melee (1d6+1)
 Space/Reach:5 ft./5 ft.
 Special Attacks:Trip
 Special Qualities:Low-light vision, scent
 Saves:Fort +5, Ref +5, Will +1
 Abilities:Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
 Skills:Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1*
 Feats:TrackB, Weapon Focus (bite)
 Trip (Ex): A wolf that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf.
 Skills: *Wolves have a +4 racial bonus on Survival checks when tracking by scent.
  
61-85BOARMedium Animal
 Hit Dice:3d8+12 (25 hp)
 Initiative:+0
 Speed:40 ft. (8 squares)
 Armor Class:16 (+6 natural), touch 10, flat-footed 16
 Base Attack/Grapple:+2/+4
 Attack:Gore +4 melee (1d8+3)
 Full Attack:Gore +4 melee (1d8+3)
 Space/Reach:5 ft./5 ft.
 Special Attacks:Ferocity
 Special Qualities:Low-light vision, scent
 Saves:Fort +6, Ref +3, Will +2
 Abilities:Str 15, Dex 10, Con 17, Int 2, Wis 13, Cha 4
 Skills:Listen +7, Spot +5
 Feats:Alertness, Toughness
 Ferocity (Ex): A boar is such a tenacious combatant that it continues to fight without penalty even while disabled or dying.
  
86-100BLACK BEARMedium Animal
 Hit Dice:3d8+6 (19 hp)
 Initiative:+1
 Speed:40 ft. (8 squares)
 Armor Class:13 (+1 Dex, +2 natural), touch 11, flat-footed 12
 Base Attack/Grapple:+2/+6
 Attack:Claw +6 melee (1d4+4)
 Full Attack:2 claws +6 melee (1d4+4) and bite +1 melee (1d6+2)
 Space/Reach:5 ft./5 ft.
 Special Qualities:Low-light vision, scent
 Saves:Fort +5, Ref +4, Will +2
 Abilities:Str 19, Dex 13, Con 15, Int 2, Wis 12, Cha 6
 Skills:Climb +4, Listen +4, Spot +4, Swim +8
 Feats:Endurance, Run