Croydon
Character Name
Warmage Human
Class Race
2 M 29 Male
Level Size Age Gender
Kent Wayson  
Player
Neutral unknown
Alignment Deity
5' 11' 127 Brown Brown
Height Weight Eyes Hair
2070
Experience Points
Highfolk
Region
Kiss of Devils
Special Dude
Stats
Ability Score Mod Temp
Score
Temp
Mod
STR 10 +0    
DEX 12 +1    
CON 14 +2    
INT 14 +2    
WIS 8 -1    
CHA 16 +3    
 
 
 
 
HP  14
WOUNDS  
SPEED  30
  Total   Dex   Misc   Temp
INIT +1 = +1 +   +  

Saving Throws
Total   Base   Abil   Misc   Temp
FORTITUDE +2 = +0 + +2 +   +  
REFLEX +1 = +0 + +1 +   +  
WILL +2 = +3 + -1 +   +  
Attack Bonuses 1st 2nd 3rd 4th   Abil
MELEE +1 - - -   +0
RANGED +1 - - -   +1
  Total   Base   Armor   Dex   Temp
ARMOR CLASS 15 = 10 + +4 + +1 +  
 - Touch   11 = 10 + n/a + +1 +  
 - Flat-Footed   14 = 10 + +4 + n/a +    
 
Weapons
Total Attack Bonus Damage Critical Range Weight Type Size Special Properties
Light Crossbow +2/0/0/0 1d8 19-20/x2 80 ft. 4 Piercing Medium  
Dagger +1/0/0/0 1d4 19-20/x2 10 ft. 1 Piercing or Slashing Medium  
 
Armor
Type Armor Bonus Max Dex Bonus Check Penalty Arcane
Spell Fail
Speed Weight Special Properties
Studded Leather Light +3 +5 -1 15% 30' 20  
Buckler Shield +1 - -1 5% 30' 5  
 
Skills
Skill Name Ability Tot
Mod
Abil
Mod
Ranks Note
Bluff CHA +5 +3 2  cross-class (5 points = 2.5 ranks); required for "Kiss of Devils" cert.
Concentration CON +8 +2 5  
Knowledge: Arcana INT +7 +2 5  
Spellcraft INT +7 +2 5  
Use Magic Device CHA +5 +3 2.5  cross-class (5 points = 2.5 ranks)
 
Feats / Special Abilitites / Class Abilities / Miscellaney
Feat / Ability Note
Kiss of Devils Tiny horns grow out of Croydon's forehead.
*Point Blank Shot +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.
*Precise Shot You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard -4 penalty on your attack roll.
Armored Mage (Ex) Avoid arcane spell failure as long as he sticks to light armor and light shields.
Warmage Edge (Ex) Adds Intelligence bonus to the amount of damage dealt.
 
Languages: Common, Sylvan, Draconic
 
Gear Encumbrance
Item Qty Wt
758 gp -- --
Arcanist's Gloves (2/day, add 2 to Caster Level of 1st lvl arcane spell) 1 --
Armband of Elusive Action (1/day, avoid an AoO) 1 --
Spell Component Pouch 1 2.0
Total Weight (includes weapons & armor)   33.0
1 - 33 34 - 66 67 - 100
Light Load Medium Load Heavy Load
100 200 500
Lift Over Head Lift Off Ground Push or Drag


Spells
 
Spells per day
Lvl:   0   1   2   3   4   5   6   7   8   9
   
DC:   13   14   -   -   -   -   -   -   -   -
   
# Spells:   5   4   -   -   -   -   -   -   -   -
   
 
Spells Known

Warmage Spells - 0 Level (Cantrips)

Lvl Spell School Comp CT Range Target Duration Save SR DC
 
0 Acid Splash Conjuration (Creation) [Acid] V,S s.a. Close One missile of acid Instantaneous None No 13
    You fire a small orb of acid at the target. You must succeed on a ranged touch attack to hit your target. The orb deals 1d3 points of acid damage.
 
0 Disrupt Undead Necromancy V,S s.a. Close Ray Instantaneous No Yes 13
    You direct a ray of positive energy. You must make a ranged touch attack to hit, and if the ray hits an undead creature, it deals 1d6 points of damage to it.
 
0 Light Evocation [Light] V,M/DF s.a. Touch Object touched 10 min./level (D) No No 13
    This spell causes an object to glow like a torch, shedding bright light in a 20-foot radius (and dim light for an additional 20 feet) from the point you touch. The effect is immobile, but it can be cast on a movable object. Light taken into an area of magical darkness does not function. A light spell (one with the light descriptor) counters and dispels a darkness spell (one with the darkness descriptor) of an equal or lower level. Arcane Material Component: A firefly or a piece of phosphorescent moss.
 
0 Ray of Frost Evocation [Cold] V,S s.a. Close Ray Instantaneous No Yes 13
    A ray of freezing air and ice projects from your pointing finger. You must succeed on a ranged touch attack with the ray to deal damage to a target. The ray deals 1d3 points of cold damage.

Warmage Spells - 1st Level

Lvl Spell School Comp CT Range Target Duration Save SR DC
 
1 Accuracy Transmutation V,S,M s.a. Touch One thrown weapon/level touched or one projective weapon touched 10 min./level Will negates h o Yes h o 17
    Enhance one or more thrown weapons or one projectile weapon, doubling the range increment for the duration of the spell.
 
1 Burning Hands Evocation [Fire] V,S s.a/ 15 ft. Cone-shaped burst Instantaneous Reflex half Yes 14
    A cone of searing flame shoots from your fingertips. Any creature in the area of the flames takes 1d4 points of fire damage per caster level (maximum 5d4). Flammable materials burn if the flames touch them. A character can extinguish burning items as a full-round action.
 
1 Chill Touch Necromancy V,S s.a. Touch Creature or creatures touched (up to one/level) Instantaneous Fortitude partial or Will negates; see text Yes 14
    A touch from your hand, which glows with blue energy, disrupts the life force of living creatures. Each touch channels negative energy that deals 1d6 points of damage. The touched creature also takes 1 point of Strength damage unless it makes a successful Fortitude saving throw. You can use this melee touch attack up to one time per level. An undead creature you touch takes no damage of either sort, but it must make a successful Will saving throw or flee as if panicked for 1d4 rounds +1 round per caster level.
 
1 Fist of Stone Transmutation
[Earth]
V,S,M s.a. Personal You 1 minute n/a n/a 17
    Gain +6 enhancement bonus to Strength. Gain a natural slam attack (standard action) dealing 1d6 + new Str mod. damage (or 1 1/2 time Str mod if you take no other attacks that round). You can make the slam attack as a secondary natural attack (with the appropriate -5 penalty (or -2 if you have the Multiattack feat)) as part of a full attack action. However, you can not gain more than one slam attack due to a B.A.B. of +6 or greater.
 
1 Hail of Stone Conjuration
(Creation)
[Earth]
V,S,M 1 round Medium Cylinder (5-ft. radius, 40 ft. high) Instantaneous None Yes 17
    You create a rain of stones that deals 1d4 points of damage per caster level (maximum 5d4) to creatures and objects within the area.
 
1 Magic Missile Evocation [Force] V,S s.a. Medium Up to 5 creature, no more than 15' apart Instantaneous No Yes 14
    A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. The missile strikes unerringly, even if the target is in melee combat or has less than total cover or total concealment. Specific parts of a creature can't be singled out. Inanimate objects are not damaged by the spell. For every two caster levels beyond 1st, you gain an additional missile-two at 3rd level, three at 5th, four at 7th, and the maximum of five missiles at 9th level or higher. If you shoot multiple missiles, you can have them strike a single creature or several creatures. A single missile can strike only one creature. You must designate targets before you check for spell resistance or roll damage.
 
1 Orb of Acid, Lesser Conjuration
(Creation)
[Acid]
V,S s.a. Close One orb of acid Instantaneous None No 17
    An orb of acid about 2 inches across shots from your palm at its target, dealing 1d8 points of acid damage. You must succeed on a ranged touch attack to hit your target. For every two caster levels beyond 1st, your orb deals an additional 1d8 points of damage: 2d8 at 3rd level, 3d8 at 5th level, 4d8 at 7th level, and the maximum of 5d8 at 9th level or higher.
 
1 Orb of Cold, Lesser Conjuration
(Creation)
[Cold]
V,S s.a. Close One orb of cold Instantaneous None No 17
    An orb of cold about 2 inches across shots from your palm at its target, dealing 1d8 points of cold damage. You must succeed on a ranged touch attack to hit your target. For every two caster levels beyond 1st, your orb deals an additional 1d8 points of damage: 2d8 at 3rd level, 3d8 at 5th level, 4d8 at 7th level, and the maximum of 5d8 at 9th level or higher.
 
1 Orb of Electricity, Lesser Conjuration
(Creation)
[Electricity]
V,S s.a. Close One orb of cold Instantaneous None No 17
    An orb of electricity about 2 inches across shots from your palm at its target, dealing 1d8 points of electricity damage. You must succeed on a ranged touch attack to hit your target. For every two caster levels beyond 1st, your orb deals an additional 1d8 points of damage: 2d8 at 3rd level, 3d8 at 5th level, 4d8 at 7th level, and the maximum of 5d8 at 9th level or higher.
 
1 Orb of Fire, Lesser Conjuration
(Creation)
[Fire]
V,S s.a. Close One orb of cold Instantaneous None No 17
    An orb of fire about 2 inches across shots from your palm at its target, dealing 1d8 points of fire damage. You must succeed on a ranged touch attack to hit your target. For every two caster levels beyond 1st, your orb deals an additional 1d8 points of damage: 2d8 at 3rd level, 3d8 at 5th level, 4d8 at 7th level, and the maximum of 5d8 at 9th level or higher.
 
1 Orb of Sound, Lesser Conjuration
(Creation)
[Sonic]
V,S s.a. Close One orb of cold Instantaneous None No 17
    An orb of sound about 2 inches across shots from your palm at its target, dealing 1d6 points of sonic damage. You must succeed on a ranged touch attack to hit your target. For every two caster levels beyond 1st, your orb deals an additional 1d6 points of damage: 2d6 at 3rd level, 3d6 at 5th level, 4d6 at 7th level, and the maximum of 5d6 at 9th level or higher.
 
1 Shocking Grasp Evocation [Electricity] V,S s.a. Touch Creature or Object touched Instantaneous None Yes 14
    Your successful melee touch attack deals 1d6 points of electricity damage per caster level (maximum 5d6). When delivering the jolt, you gain a +3 bonus on attack rolls if the opponent is wearing metal armor (or made out of metal, carrying a lot of metal, or the like).
 
1 True Strike Divination V,F s.a. Personal You See text n/a n/a 14
    You gain temporary, intuitive insight into the immediate future during your next attack. Your next single attack roll (if it is made before the end of the next round) gains a +20 insight bonus. Additionally, you are not affected by the miss chance that applies to attackers trying to strike a concealed target.
 
  Key s.a. = 1 standard action m.w. = masterwork h = harmless o = object
  Range: Close: 25 ft. + 5 ft./2 levels Medium: 100 ft. + 10 ft./level

My sixth character created for Living Greyhawk....

Croydon met some interesting people while travelling through Highfolk. He even met a half-orc - how unusual!

While travelling down the road, to the small village of Weeping Willow, Croydon befriended an unusual assortment of individuals. There was a female wood elf (Dan Werner), an elven cleric of dreams (Ryan Karr), the half-orc rogue (Ruben Johnson), a scout (Dick Gilbert), and a dwarven Monk (Patrick Schuster). A tragedy occured while they were in the town--someone murdered the cleric of Phyton at the local temple. Investigating, the group discovered a secret temple which was accessed from the bottom of the town's well. Cleaning out the foul complex, everyone managed to survive. The group was well-rewarded for their heroic deeds. (A Fistful of Grain.) While some of the locals were impolite with regards to Croydon's horns, his fellow adventurers didn't seem to care about the young man's odd cranial protuberances at all....

Later, he and some other travellers helped a grig who had lost a fiddle (Hey, Diddle, Diddle). Fortunately, they were able to assist the tiny fey creature and retrieve his instrument.