|
Total |
|
Base |
|
Armor |
|
Ring |
|
Dex |
|
Size |
|
Temp |
ARMOR CLASS |
19 |
= |
10 |
+ |
+4 |
+ |
|
+ |
+4 |
+ |
+1 |
+ |
|
- Touch |
15 |
= |
10 |
+ |
-- |
+ |
|
+ |
+4 |
+ |
+1 |
+ |
|
- Flat-Footed |
15 |
= |
10 |
+ |
+4 |
+ |
|
+ |
-- |
+ |
+1 |
+ |
|
|
Total Attack Bonus |
Damage |
Critical |
Range |
Weight |
Type |
Size |
Special Properties |
Light Mace |
+4/0/0/0 |
1d4 |
20/x2 |
|
2.0 |
Bludgeoning |
Small |
|
Heavy Crossbow |
+8/0/0/0 |
1d8 |
19-20/x2 |
120' |
4.0 |
Piercing |
Small |
|
|
|
|
Type |
Armor Bonus |
Max Dex Bonus |
Check Penalty |
Arcane Spell Fail |
Speed |
Weight |
Special Properties |
Chain Shirt |
Light |
+4 |
+4 |
-2 |
20% |
20' |
12.5 |
|
|
|
Item |
Qty |
Wt |
800 gp (approx.) |
1 |
0.0 |
Backpack |
1 |
2.0 |
Bolts |
20 |
2.0 |
Pearl of Power 1 |
4 |
0.0 |
Rope (50 ft., silk) |
1 |
5.0 |
Scroll - Aid (caster level 3) |
1 |
0.0 |
Scroll - Align Weapon (caster level 3) |
1 |
0.0 |
Scroll - Bull's Strength (caster level 3) |
1 |
0.0 |
Scroll - Conviction (caster level 1) |
1 |
0.0 |
Scroll - Cure Light Wounds (caster level 1) |
1 |
0.0 |
Scroll - Cure Moderate Wounds (caster level 3) |
2 |
0.0 |
Scroll - Detect Aberration (caster level 3) |
1 |
0.0 |
Scroll - Divine Protection (caster level 3) |
2 |
0.0 |
Scroll - Invoke the Cerulean Sign (caster level 3) |
1 |
0.0 |
Scroll - Knight's Move (caster level 3) |
1 |
0.0 |
Scroll - Lesser Restoration (caster level 3) |
2 |
0.0 |
Scroll - Magic Weapon (caster level 1) |
2 |
0.0 |
Scroll - Protection from Evil (caster level 1) |
2 |
0.0 |
Scroll - Obscuring Mist (caster level 1) |
1 |
0.0 |
Scroll - Remove Blindness/Deafness (caster level 3) |
1 |
0.0 |
Scroll - Remove Paralysis (caster level 3) |
1 |
0.0 |
Scroll - Remove Fear (caster level 3) |
1 |
0.0 |
Scroll - Resist Energy (caster level 3) |
1 |
0.0 |
Wand - cure light wounds (18 charges) |
1 |
0.0 |
Wand - cure light wounds (50 charges) |
1 |
0.0 |
Waterskin |
1 |
4.0 |
Total Weight (includes weapons & armor) |
31.5 |
|
1 - 33 |
34 - 66 |
67 - 100 |
Light Load |
Medium Load |
Heavy Load |
100 |
200 |
500 |
Lift Over Head |
Lift Off Ground |
Push or Drag |
|
Skill Name |
Ability |
Tot Mod |
Abil Mod |
Ranks |
Note |
Climb |
STR |
+2 |
0 |
0 |
+2 racial bonus |
Concentration |
CON |
+8 |
0 |
8 |
|
Heal |
WIS |
+8 |
+3 |
5 |
|
Hide |
DEX |
+8 |
+4 |
0 |
+4 racial bonus |
Jump |
STR |
+2 |
0 |
0 |
+2 racial bonus |
Knowledge: Religion |
INT |
+5 |
0 |
5 |
|
Listen |
WIS |
+5 |
+3 |
0 |
+2 racial bonus |
Move Silently |
DEX |
+6 |
+4 |
0 |
+2 racial bonus |
|
Feat / Ability |
Note |
*Improved Initiative |
+4 to initiative rolls |
*Scribe Scroll |
|
Turn Undead |
class ability |
Good Casting +1 |
Good domain ability |
Protective Ward |
Protection domain ability |
future Feats: |
Yondalla's Sense (@6th lvl--add Wis modifier to Initiative) Quicken Spell (@9th lvl) Skill Focus: Concentration (@12th lvl) Quick Reconnoiter (@15th lvl) |
|
Languages: Common, Halfling |
|
Turn Check: |
|
d20 -1 (Charisma mod) +2 (Knowledge:Religion synergy) = d20+1 |
|
0 or lower |
|
Cleric's level - 4 |
0 |
1-3 |
|
Cleric's level - 3 |
1 |
4-6 |
|
Cleric's level - 2 |
2 |
7-9 |
|
Cleric's level - 1 |
3 |
10-12 |
|
Cleric's level |
4 |
13-15 |
|
Cleric's level + 1 |
5 |
16-18 |
|
Cleric's level + 2 |
6 |
19-21 |
|
Cleric's level + 3 |
7 |
22 or higher |
|
Cleric's level + 4 |
8 |
|
Turning Damage: |
|
2d6 + cleric level + Charisma modifier |
|
Lvl: |
|
0 |
1 |
2 |
3 |
4 |
5 |
6 |
|
PROTECTION domain: 1/day--next saving throw gains Resistance bonus = caster level |
#/day |
|
5 |
4+1 |
3+1 |
2+1 |
- |
- |
- |
|
|
|
|
|
-- |
Pro. from Evild |
Aidd |
Pro. from Energyd |
- |
- |
- |
|
GOOD domain: All Good spells cast at +1 Caster Level Don't forget this when casting Aid or Protection from Evil or other Good spells!! |
|
|
Create Water |
Bless |
Silence |
Prayer |
- |
- |
- |
|
|
Detect Magic |
Magic Stone |
Soundburst |
Searing Light |
- |
- |
- |
|
|
Detect Magic |
Remove Fear |
Spiritual Weapon |
- |
- |
- |
- |
|
|
Light |
Shield of Faith |
- |
- |
- |
- |
- |
|
|
Resistance |
- |
- |
- |
- |
- |
- |
|
|
|
|
|
dDomain spell; can not be swapped out for a Cure spell. |
|
note on Spiritual Weapon: Filoli's attack with the weapon (Yondalla's longsword) is +6, 1d8+1, 19-20/x2
Lvl |
Spell |
School |
Comp |
CT |
Range |
Target |
Duration |
Save |
SR |
DC |
1 |
Conviction |
Abjuration |
V,S,M |
1 standard action |
Touch |
Creature Touched |
10 min./level |
Will negates (harmless) |
Yes (harmless) |
14 |
|
|
+2 morale bonus to all Saving Throws (+1 for every six levels; max=+5 at level 18) |
|
2nd level
|
|
Lvl |
Spell |
School |
Comp |
CT |
Range |
Target |
Duration |
Save |
SR |
DC |
2 |
Detect Aberration |
Divination |
V,S |
1 s.a. |
60 ft. |
Quarter circle emanating from the PC to the extreme end of the range |
Concentration, up to 1 min./level (D) |
No |
None |
15 |
|
|
1st round: Presence or absence of aberrant life 2nd round: Number of different aberrant auras and the strength of the strongest aura. If you detect overwhelming aberrant power with this spell, and the Hit Dice or level of the aura's source is at least twice your character level, you are stunned for one round and the spell ends. 3rd round: The strength and location of each aura. |
2 |
Divine Protection |
Enchantment (Compulsion) [Mind-Affecting] |
V,S,DF |
1 standard action |
Medium (100 ft. + 10 ft./level) |
Allies in a 20-ft.-radius burst |
1 min./level |
Will negates (harmless) |
Yes (harmless) |
15 |
|
|
Allies gain a +1 morale bonus to AC and all Saving Throws |
2 |
Protection from Negative Energy |
Abjuration |
V,S |
1 standard action |
Touch |
Creature touched |
10 min./level |
Will negates (harmless) |
Yes (harmless) |
15 |
|
|
Subtracts 10 from hit point damage done by any negative energy affect./TD>
|
2 |
Stablize |
Conjuration (Healing) |
V,S,DF |
1 swift action |
50-ft. radius burst centered on you. |
Creature touched |
Instantaneous |
Will half (harmless); see text |
Yes (harmless) |
15 |
|
|
Heals 1 point of damage to all in range; ally or not. Deals 1 point of damage to undead, which are allowed a Will save to negate the effect. |
|
3rd level
|
|
Lvl |
Spell |
School |
Comp |
CT |
Range |
Target |
Duration |
Save |
SR |
DC |
3 |
Awaken Sin |
Enchantment (Compulsion) [Fear, Good, Mind-Affecting] |
V,S,DF |
1 standard action |
Touch |
One evil creature with Intelligence +3 |
Instantaneous |
Will negates |
Yes |
16 |
|
|
1d6 nonlethal damage per caster level (max 10d6) and stunned for 1 round; if this knocks subject unconscious, add 1d6 Wisdom damage |
3 |
Axiomatic Storm |
Conjuration (Creation) [Lawful, Water] |
V,S,M,DF |
1 standard action |
Cylinder (20-ft. radius, 20 ft. high) |
|
1 round/level (D) |
None |
No |
16 |
|
|
-4 Listen, Spot, Search; -4 on ranged attackes into, out of, or through the storm; automatically extinguishes unprotected flames; 50% change to extinguish protected flame. 2d6 damage to chaotic creatures (chaotic outsiders take double); one chaotic outsider victim, chosen randomly each round, takes 5d6 from a gout of acid. |
3 |
Conviction, Mass |
Abjuration |
V,S,M |
1 standard action |
Medium |
Allies in a 20-ft. radius burst |
1 min./level |
Will negates (harmless) |
Yes (harmless) |
16 |
|
|
As Conviction, but multiple allies at a distance. |
3 |
Grace |
Transmutation [Good] |
V |
1 swift action |
Personal |
You |
1 rd./level |
|
|
16 |
|
|
Silvery glow illuminates 60-ft. radius; -20 circumstance penalty to Hide checks; +2 sacred bonus to Dexterity, base land speen increases by 10 ft. Touch attacks and melee weapons are treated as good-aligned for overcoming DR. |
3 |
Invoke the Cerulean Sign |
Evocation |
S |
1 s.a. |
30 ft. spread |
Multiply abberations (combined hit die = or less than twice caster level) |
Instantaneous |
Fort. negates; |
No |
16 |
|
|
Aberration H.D. | Effect |
Up to caster level +10 | None |
Up to caster level +5 | Sickened: -2 attacks, saves, skill checks, ability checks for 1 round |
Up to caster level | Nauseated: cannot attack, cast spells, concentrate on spell; can only take a single move action for 1 round |
Up to caster level -5 | Dazed: can take no actions, but no penalty to AC for 1 round |
Up to caster level -10 | Stunned: drops everything held, can't take actions, -2 to AC, loses Dex bonus (if any) for one round. |
Once a creature recovers from an effect, it moves up one level on the table. Thus, a creature that is stunned by this spell is dazed the round after that, nauseated the round after that, sickened the round after that, and then recovers fully the next round. |
3 |
Knight's Move |
Transmutation (Teleportation) |
V,S,DF |
1 swift action |
5 ft./2 levels; see text |
You |
Instantaneous |
|
|
16 |
|
|
Instantly move up to 5 feet per two caster levels, but you must end your movement in a square that leaves you flanking an enemy. |
|
4th level
|
|
Lvl |
Spell |
School |
Comp |
CT |
Range |
Target |
Duration |
Save |
SR |
DC |
4 |
Panacea |
Conjuration (Healing) |
V,S |
1 standard action |
Touch |
Creature touched |
Instantaneous |
Will half (harmless); see text |
Yes (harmless) |
17 |
|
|
Ends condition: blinded, confused, dazed, dazzles, deafened, diseased, exhausted, fatigued, frightened, nauseated, panicked, paralyzed, shaken, sickened, and stunned. Negates sleep effects, feeblemind, and ends any additional effects of poison (as the Neutralize Poison spell). Also cures 1d8 points of damge + 1/caster level. Used against undead, deals damage (half if saves), but no other effects. |
|
5th level
|
|
Lvl |
Spell |
School |
Comp |
CT |
Range |
Target |
Duration |
Save |
SR |
DC |
5 |
Sanctuary, Mass |
Abjuration |
V,S,DR |
1 standard action |
Close |
One creature/level, no two more than 30 ft. apart |
1 rd./level |
Will negates |
No |
18 |
|
|
Any opponent attempting to strike or otherwise directly attack the warded creatures, even with a targeted spell, must attempt a Will save. If the save succeeds, the opponent can attack normally and is unaffected by that casting of the spell. If the save fails, the opponent can't follow through with the attack, that part of its action is lost, and it can't directly attack the warded creature for the duration of the spell. Those not attempting to attack the subject remain unaffected. This spell does not prevent the warded creature from being attacked or affected by area or effect spells. The subject cannot attack without breaking the spell but may use nonattack spells or otherwise act. |
|
My second character for Living Greyhawk. Created to play The Fright at Tristor since my first character was too high (4th level) for that module. Never played that module, but Filoli did debut in January 2002 playing the Verbobonc regional module Noble Ambitions. |
Eventually, Filoli heard tales of "tall folk" oppressing the shorter races up in Highfolk. He journeyed there to seek out the leader of the short-folk resistance movement and help right these wrongs. |
After a few more adventures (the Highfolk intro mods Shindig and Scavenger Hunt) which included a disappointing meeting with the self-proclaimed leader of the oppressed halflings, the 3.5 conversion was upon us. At which point Filoli became a cleric. Much more useful at low levels. |
|