Name |
Ability |
Tot Mod |
Abil Mod |
Ranks |
Note |
Balance |
DEX |
+10 |
+2 |
0 |
+8 racial bonus |
Climb1,2 |
DEX |
+12 |
+2 |
2 |
+8 racial bonus |
Concentration |
CON |
+7 |
+0 |
7 |
|
Handle Animal |
CHA |
+2 |
-4 |
6 |
|
Hide |
DEX |
+14 |
+2 |
0 |
+8 size bonus; +4 racial bonus |
Knowledge: Arcana |
INT |
+2 |
-2 |
4 |
|
Knowledge: Nature |
INT |
+4 |
-2 |
6 |
|
Move Silently |
DEX |
+10 |
+2 |
6 |
+4 racial bonus |
Profession: Farmer |
WIS |
+6 |
+1 |
5 |
|
Ride |
DEX |
+9 |
+2 |
5 |
+2 synergy from Handle Animal |
Spellcraft |
INT |
+5 |
-2 |
7 |
|
Swim2,3 |
DEX |
+10 |
+2 |
0 |
+8 racial bonus |
- avoid a hazard or perform a special action |
|
+18 |
|
|
+8 additional racial bonus |
Survival |
WIS |
+7 |
+1 |
6 |
|
- outdoors & aboveground |
|
+9 |
|
|
+2 synergy from Knowledge: Nature |
- scent |
|
+?? |
1A rat can always choose to take 10 on Climb checks, even if rushed or threatened. |
2A rat uses its Dexterity modifier instead of its Strength modifier for Climb and Swim checks. |
3A rat has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. |