Limberlost Voithfoen Folembal (enlarged)
Character Name
Barbarian/Ranger/Wildrunner/Cleric/Jaunter
Class
2/3/6/1/3 M/5' 70 Male
Level Size/Reach Age Gender
Wood Elf Kent Wayson  
Race Player
Chaotic Neutral Solonor Thelandria
Alignment Deity
5' 6' 120 blue green
Height Weight Hair Eyes
Living Greyhawk Highfolk
Campaign Home Region
109,808 Ryganod / elder
Experience Points Elven Clan / level
Celerity War
Domains
Stats
Ability Score Mod Temp
Score
Temp
Mod
STR 18 +4 24 +7  
DEX 16 +3 20 +5  
CON 14 +2 18 +4  
INT 10 0    
WIS 12 +1    
CHA 8 -1    
 
 
 
 
HP  150   HEAVY FORT--no
 crit or sneak attack
WOUNDS
SUBDUAL  
SPEED  80' (Bbn, WR, Celerity, boots, Jaunter)
  Total   Dex   Misc   Temp
INIT +5 = +5 + 0 +  
      ------------------- B A S E -------------------    
Saving Throws Total   Bbn2   Rgr3   WR6   Clr1   J3   Abil   Cloak
FORTITUDE +21 = +3 + +3 + +5 + +2 + +1 + +4 + +3
REFLEX +19 = +0 + +3 + +5 + +0 + +3 + +5 + +3
WILL +10 = +0 + +1 + +2 + +2 + +1 + +1 + +3
All saves vs. Necromancy are -2
Attack Bonuses 1st 2nd 3rd 4th   Abil Size
MELEE +13 +8 +3 --   +7 --
RANGED +13 +8 +3 --   +5 --
  Total   Base   Armor   Ring   Dex   Jaunter   Ioun stone   Notes
ARMOR CLASS 23 = 10 + +6 + +1 + +51 + +1 + +1    +1 to AC against 1 opponent (Dodge)
 +4 to AC against Attacks of Opportunity (Mobility)
 Can't be flat-footed (Uncanny Dodge)
 Heavy Fortification
 - Touch   17 = 10 + -- + +1 + +51 + +1 + +1
 - Flat-Footed   23 = 10 + +6 + +1 + +51 + +1 + +1
   1Armor's Max Dex Bonus of +4 limits to +4
Weapon Attack Damage Fav. Enemy Critical Range Weight Type Special Properties
Longsword +1 +21+16/+11/- 1d8+8 +2 19-20 x2   4.0 Slashing All weapons:
 +2 to damage against elves (Favored Enemy)
Shortsword +1 +21/+16/+11/- 1d6+8 +2 19-20 x2   3.0 Piercing
cold iron Longsword +20/+15/+10/- 1d8+7 +2 19-20 x2   4.0 Slashing
cold iron Shortsword +20/+15/+10/- 1d6+7 +2 19-20 x2   3.0 Piercing Scream: +2 to STR, +6 to DEX; gain Bite attack
silver Longsword +20/+15/+10/- 1d8+6 +2 19-20 x2   4.0 Slashing
silver Shortsword +20/+15/+10/- 1d6+6 +2 19-20 x2   3.0 Piercing Rage: +4 to STR & CON; +1 Will Save; -2 AC
m.w. Dragonbone Comp. Longbow (Str +4) +18/+13/+8/- 1d8+4 +2 x3 110 3.0 Piercing  War domain Weapon Focus
Bladed Gauntlets +20/+15/+10/- 1d6+7 +2 19-20x2   4.0 Slashing  2 lbs. each; 4 lbs. total
Bite (just when Screaming) +15/-/-/- 1d6+4 +2 20x2   n/a everything  Gained through Primal Scream
Bite (when Raging and Screaming) +17/-/-/- 1d6+5 +2 20x2   n/a everything  Gained through Primal Scream

Improved Two Weapon Fighting:
Primary attack is longsword; secondary attack is shortsword
Longsword +1 +19/+14/+9/- 1d8+8 +2 19-20 x2     Slashing  TWO WEAPON REND!!
 - add 1d6+10
Shortsword +1 +19/+14/-/- 1d6+8 +2 19-20 x2     Piercing

Armor Type Armor Bonus Max Dex Bonus Check Penalty Spell Fail Speed Weight Special Properties
Elven Chain +1 Light +6 +4 -2 20% 30 20 made of mithral; counts as light instead of medium

  Skills
Name Ability Tot -2
Armor
Check
Penalty
Fav
Enemy
Abil
Mod
Ranks Note
Bluff CHA -1   +1 -1 0  
Concentration CON +12     +4 3 +5 from Tunic of Steady Spellcasting
Gather Info.--urban settings CHA -2     -1 0 -1 from Clan Ryganod
Hide DEX +10 +8   +5 5  
 - urban settings   +8 +6       -1 from Clan Ryganod
Jump STR +50 +48   +7 18 +20 from speed; +5 from Boots
Knowledge: Nature INT +5     +0 5  
Knowledge: the Planes INT +4     +0 4  
Knowledge: Religion INT +2     +0 2.5  
Listen WIS +10   +12 +1 7 +2 racial bonus
Move Silently DEX +10 +8   +5 5  
Search INT +2     0 0 +2 racial bonus
Sense Motive WIS +1   +3 0 +1  
Spot WIS +7   +9 +1 4 +2 racial bonus
Survival WIS +14   +16 +1 13  
  - in Vesve Forest   +15   +17     +1 from Clan Ryganod
Swim STR +12 +8   +7 5  

Feats & Abilities
 
 Source   Level   Feat    Note
PHB 1 *Dodge   +1 Dodge bonus to AC for a declared individual
PHB 3 *Mobility   +4 Dodge bonus to AC against Attacks of Opportunity
PHB 6 *Spring Attack   No Attacks of Opportunity from target; must move both before & after attack
PHB2 9 *Two Weapon Pounce   When charging, give up the +2 to attack and gain an attack with your second weapon.
PHB2 12 *Two Weapon Rend   When you hit with both TWF weapons, do an extra 1d6 + 1 1/2 time your strength modifier.
PHB 15 Improved Two Weapon Fighting   When two weapon fighting, gain an extra attack (with a -5 penalty) with the off-hand weapon.
PHB Rgr1  Track    
PHB Rgr1  Wild Empathy   Useless animal-targeted Charisma checks
PHB Rgr2  Two-Weapon Fighting    Ranger Combat Style
PHB Rgr3  Endurance    +4 to certain CON & Swim checks;
 +4 to Fortitude saves (suffocation damage, and nonlethal enviro. damage (cold, heat));
 can sleep in medium or heavy armor without being fatigued.
  future feats?:    Power Attack, Combat Reflexes?

  Ring of Mystic Healing
3 charges/day
  1 charge: +2d6 healing
2 charges: +3d6 healing
3 charges: +4d6 healing

  Special Ability   Note
    Rage   1/day; +4 CON + STR, +2 Will Saves, -2 AC, lasts 3+CON Mod rounds
    Fast Movement (barbarian)   +10 to speed when wearing no armor or light armor or medium armor
    Uncanny Dodge   can't be flat-footed
    Favored Enemy: Elf   +2 to Bluff, Listen, Sense Motive, Spot, Survival and weapon damage.
    Trackless Step   As the Druid class ability
    Fast Movement (wildrunner)   As the Barbarian ability; stacks with Barbarian Fast Movement.
    Scent   30' (60' upwind; 15' downwind); move action for direction; pinpoint when within 5'.
    Primal Scream   +2 STR, +6 DEX; Bite Attack (at -5 to hit) does 1d6. Duration is CON mod + 3 (so Rage first).
     - enemies shaken   Enemies w/in 30' with same hit dice or less; DC 13 Will save or shaken for 4 rounds.
     - pounce   In the round you scream, you can make a full-round attack after your charge.
    Endure Elements   Can cast (on self only) at will.
    War Domain   Martial Weapon Prof., Weapon Focus: Longbow
    Celerity Domain   Base land speed is +10
    Hide in Plain Sight   (as the Ranger class feature)
    Travel Power   Jaunter level + DEX mod times per day; also can use scrolls and spell completion items of the same spell
        Get +1 unnamed (!) AC Bonus as long as at least one use remains for the day.
     - benign transposition   2 creatures (up to large) w/in 100 feet of you; instantaneous; does not provoke AoO.
     - baleful transposition   2 creatures (up to large) w/in 100 feet of you; instantaneous; does not provoke AoO; DC 12.
     - teleport   As the spell
    Fast Movement (Jaunter)   As the Barbarian ability; stacks with Barbarian Fast Movement.
    Dimension Door (Jaunter)   As the spell, except: Jaunter level x 30 feet day; 10' increments any number of times per day until full amt (90 ft.) used.
 
Languages: Common, Elven

 
Gear Encumbrance
Item Qty Wt
??? gp

Acid 2 2.0h
Alchemist's Fire 2 2.0h
Amulet of Health +4 1 1.0
Antitoxin 2 2.0h
Arrows 20 3.0
Bag of Tricks, Rust 1 0.0
Belt of Giant Strength +6 1 1.0
Healing Belt 1 1.0h
Boots of Striding and Springing 1 1.0
Cloak of Resistance +3 1 1.0
Dust of Tracelessness 2 0.0h
Everburning Lantern 1 2.0h
Everburning Torch 1 1.0h
Gloves of Dexterity +4 1 1.0
Heward's Handy Haversack 1 5.0
Holy Water 2 2.0h
Ioun Stone (dusty rose prism) 1 n/a
Oil 9 9.0h
Ring of Mystic Healing 1 0.0
Ring of Protection +1 1 0.0
Smokestick 1 0.5h
Sunrod 5 5.0h
Tindertwig 10 0.0h
Potion - Blink (CL 5th) 1 0.5h
Potion - Lesser Restortation (CL 3rd) 2 1.0h
Scroll - Protection from Evil (CL 1st) 2 1.0h
Tunic of Steady Spellcasting 1 1.0
Wand - Cure Light Wounds (18 charges) 1 0.0h
Wand - Cure Light Wounds (50 charges) 2 0.0h
Wand - Enlarge Person (40 charges) 1 0.0h

Total Weight (includes weapons & armor) 62.0

hin Haversack, weight not included in total
1 - 233 234 - 466 467 - 700
Light Load Medium Load Heavy Load
700 1400 3500
Lift Over Head Lift Off Ground Push or Drag

Spells per day: 3/1+1
Default spell list
Lvl Name
0 Guidance
0 Resistance
0 Virtue
1 Protection from Evil
1 domain spell: Magic Weapon

Turning per day: 2 (3 + CHA mod)
CHA check
Roll Max HD
<= 9 blech.
10-12 Cleric level
13-15 Cleric level + 1
16-18 Cleric level + 2
19-21 Cleric level + 3
HD affected
Roll 2d6 (CHA mod cancels out cleric level)

Rust Bag of Tricks; 10 per week
Roll Animal
01-30 Wolverine
31-60 Wolf
61-85 Boar
86-100 Black bear
History

Limberlost, a xenophobic wood elf who hates all other races, actually despises non-wood elves the most. While venturing far from his tribe's lands, he has learned much and seen many things that others of his clan can not even imagine. Limberlost is now an elder of his clan; he worships Solonor Thelandria.

In one of his many adventures, Limberlost received a boon of mental acuity from an odd blue stone (WIS bump +1 from Shedding Scales).

In another adventure, Limberlost has learned of the stupidity of Corellon Larethian regarding the Misty Isle. Perhaps a true (i.e., wood) elf is needed to find this stolen place (access to Seeker of the Misty Isle prestige class from Return to the Undercity).

Some information about Solonor Thelandria:

  • Titles: Keen-Eye, The Great Archer, The Forest Hunter
  • Intermediate Deity of Archery, Hunting, Wilderness Survival
  • Worshippers: Elves
  • Holy Symbol: Silver arrow with green fletching
  • Alignment: CG
  • Domains: Animal, Celerity, Chaos, Good, Plant, War, Weather
  • Weapon(s): Longbow (m)
  • Weapon of the Deity spell: +1 distance longbow

Limberlost is my third character for Living Greyhawk. He is one of the few PCs who has joined Clan Ryganod in the Highfolk region. In addition to various regional (rarely), meta-regional, and core mods, he has played Fane of the Drow, Fields of Ruin, Hellspike Prison, The Red Hand of Doom, and Expedition to the Demonweb Pits.