Reif N. Stahl Spellbook - 0 1 2 3 4
Character Name
Wizard 7
Class Level
Human Kent Wayson
Race Player
Transmuter
banned schools: Enchantment Illusion
 
Spellbook
Lvl DC Total per Day Specialist Bonus
0 13 5 4 1 --
1 14 6 4 1 1
2 15 5 3 1 1
3 16 4 2 1 1
4 17 3 1 1 1
5 18 -- -- 1 --
6 19 -- -- 1 --
Lv Spell School Comp CT Range Target Duration Save SR DC Source
 
  Close 25 ft. + 5 ft./2 levels   s.a. 1 standard action
  Medium 100 ft. + 10 ft./level   h harmless
  Long 400 ft. + 40 ft./level   o object
        swift 1 swift action
 
4 Darkvision, Mass Transmutation V,S,M s.a. 10 ft. Allies in a 10-ft. radius burst centered on you. 1 hour/level Will negatesh Yesh 19 SC
  The subjects gain the ability to see 60 feet even in total darkness. Darkvision is black and white only but otherwise like normal sight. Darkvision does not grant one the ability to see in magical darkness.
 
4 Dimension Door
Conjuration (Teleportation)
V s.a. Long You & touched objects/creatures Instantaneous None and Will negateso No and Yeso 19 PHB
  You instantly transfer yourself from your current location to any other spot within range. You always arrive at exactly the spot desired-whether by simply visualizing the area or by stating direction. After using this spell, you can't take any other actions until your next turn. You can bring along objects as long as their weight doesn't exceed your maximum load. You may also bring one additional willing Medium or smaller creature (carrying gear or objects up to its maximum load) or its equivalent per three caster levels. A Large creature counts as two Medium creatures, a Huge creature counts as two Large creatures, and so forth. All creatures to be transported must be in contact with one another, and at least one of those creatures must be in contact with you.

If you arrive in a place that is already occupied by a solid body, you and each creature traveling with you take 1d6 points of damage and are shunted to a random open space on a suitable surface within 100 feet of the intended location.

If there is no free space within 100 feet, you and each creature traveling with you take an additional 2d6 points of damage and are shunted to a free space within 1,000 feet. If there is no free space within 1,000 feet, you and each creature travelling with you take an additional 4d6 points of damage and the spell simply fails.
 
4 Evard's Black Tentacles
Conjuration (Creation)
V, S, M s.a. Medium   1 round/level (D) None No 19 PHB
  This spell conjures a field of rubbery black tentacles, each 10 feet long. These waving members seem to spring forth from the earth, floor, or whatever surface is underfoot-including water. They grasp and entwine around creatures that enter the area, holding them fast and crushing them with great strength.

Every creature within the area of the spell must make a grapple check, opposed by the grapple check of the tentacles. Treat the tentacles attacking a particular target as a Large creature with a base attack bonus equal to your caster level and a Strength score of 19. Thus, its grapple check modifier is equal to your caster level +8. The tentacles are immune to all types of damage.

Once the tentacles grapple an opponent, they may make a grapple check each round on your turn to deal 1d6+4 points of bludgeoning damage. The tentacles continue to crush the opponent until the spell ends or the opponent escapes.

Any creature that enters the area of the spell is immediately attacked by the tentacles. Even creatures who aren't grappling with the tentacles may move through the area at only half normal speed.

Material Component: A piece of tentacle from a giant octopus or a giant squid.
 
4 Trollshape
Transmutation (Polymorph)
V, S swift Personal You 1 round/level (D)     19 PHB2, p. 127
  You take on the form and abilities of a troll (MM 247). You gain 30 temporary hit points, which disappear at the end of the spell's duration. See the description of the polymorph subschool on page 95 of the PHB2.
  • Retain own alignment and personality
  • Retain own hit points (plus 30)
  • Use own HD for adjudicating effects based on HD, but use the Troll form for base attack bonus, base save bonuses, and all other statistics derived from hit points.
  • Retain ability to understand languages you know. If the new form is normally capable of speech, the you retain the ability to speak languages you know.
  • Can write in the languages you understand, but only if the new form is capable of writing in some manner.

Reif as a troll:
HP: 66 (current + 30)
AC: 20 (-1 size, +2 Dex, +4 Mage Armor, +5 natural)
BAB: +4
Banrhialorg (mw 1/4 staff): +11, 1d6+6, 20/x2
2 claws +9 (1d6+6), Bite +4 (1d6+3), Rend 2d6+9
Saves: Fort +11, Ref +4, Will +2
Darkvision 90 ft., low-light vision, regeneration 5, scent
 
 
  Close 25 ft. + 5 ft./2 levels   s.a. 1 standard action
  Medium 100 ft. + 10 ft./level   h harmless
  Long 400 ft. + 40 ft./level   o object
        swift 1 swift action